Seedance2

Recreate real-world camera moves with @video references

Seedance 2.0 Camera Motion Replication

Seedance 2.0's @video reference system lets you extract camera motion paths from existing footage and apply them to entirely new scenes. Instead of describing complex camera movements from scratch, you can point the model at a source clip and tell it to replicate the movement while generating different content. This page covers dolly, orbit, handheld, crane, and tracking shot replication techniques.

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How @video motion extraction works

When you attach a @video reference, Seedance 2.0 analyzes the camera trajectory, speed changes, and stabilization characteristics of the source clip. Your text prompt then describes the new scene content while the model inherits the camera path from the reference. This separation of motion and content gives you precise control over both.

Dolly and push-in replication

For smooth dolly movements, choose a source clip with a clean forward or backward camera translation. Avoid source clips with combined dolly-and-pan since mixed movements are harder to replicate cleanly. In your prompt, specify the scene content and add 'replicate camera motion from reference video' to bind the movement path.

Orbit and circular tracking

Orbital shots circle around a subject at a consistent radius. Select a reference video with a clean 90-degree or 180-degree orbit. Specify your subject in the prompt and let the reference video control the circular camera path. Add 'maintain consistent orbit radius' to prevent the camera from drifting inward or outward.

Handheld and crane shot techniques

Handheld references preserve natural micro-shake and breathing rhythm. Crane shots provide smooth vertical movement. For handheld, choose a reference with subtle organic motion rather than extreme shake. For crane shots, use a source clip with a clean vertical rise or descent. Combine with 'smooth transition' or 'natural camera shake' keywords to fine-tune the feel.

Exemples d'entree et de sortie

Dolly push-in from reference footage

Replicates a slow dolly push-in from a hallway source clip, applied to a forest scene.

@video[hallway-dolly.mp4] Enchanted forest path with bioluminescent mushrooms, replicate the slow dolly push-in from reference video, morning fog drifting between ancient trees, volumetric light rays, smooth continuous forward motion matching reference speed, cinematic color grading, 4K detail.
A forest scene where the camera pushes forward at the same speed and trajectory as the hallway reference clip, with no content from the original appearing.

Orbit shot around a subject

Uses a 180-degree orbit reference to circle around a sculpture in a new environment.

@video[orbit-reference.mp4] Marble sculpture of a dancer in a sunlit gallery, replicate 180-degree orbit motion from reference, golden afternoon light casting long shadows, maintain consistent orbit radius and speed from source clip, shallow depth of field, museum atmosphere.
A smooth 180-degree orbit around the sculpture matching the angular speed and radius of the reference clip.

FAQ

Does the reference video content appear in the output?

No. Seedance 2.0 extracts only the camera motion path from the reference video. Your text prompt defines all visual content in the output. The reference footage is used purely as a motion blueprint.

What makes a good source clip for motion replication?

Clean, single-axis movements work best. Avoid clips that combine multiple camera moves simultaneously. Steady, well-stabilized footage with a clear start and end point produces the most reliable replication results.

Can I adjust the speed of the replicated motion?

Yes. Add speed modifiers in your prompt such as 'half speed of reference' or 'double the camera movement speed' to scale the motion timing while keeping the trajectory intact.

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